/*:
@help
<身高: 参数>
*/
let bm_Sprite_Weapon_setup = Sprite_Weapon.prototype.setup;
Sprite_Weapon.prototype.setup = function(weaponImageId) {
    let gads =  $gameActors._data
    let das = $dataActors
    for (var i of gads) {
          if (i && i._actorId) {
            if (i._actionState == "acting") {
                  for (var j of das) {
                        if (j && (j.id == i._actorId)) {
                          if (j.meta && j.meta.身高) {
                            this._anchor._y = Number(j.meta.身高);
                          }else {
                            this._anchor._y = 1
                          }
                        }
                 }
            }
          }
    }
    bm_Sprite_Weapon_setup.call(this, weaponImageId)
};
